To answer some concerns you may have, here is extra information about Chronoshift: At this point we're assessing interest and looking for ways to get feedback. That said, we're a very small team and we can't really support letting everyone play immediately, especially with the state its in. We've been working on this project for several years, and we're excited to share it with the community. Here are some screenshots of the game client running and connected to the server: Pathfinding (basic pathing that ignores walls works, but it doesn't take into account other units, making units go through each other and minions stack in the same spot.Performance (works quite well actually, but the code hasn't been written with performance as a priority and it can probably run even better ), occasional bugs and crashes.Runes and masteries (most of the groundwork for them is done, so this isn't much of a problem).These include, in ascending order of importance: All 14 summoner spells in the game at the timeĪs stated at the beginning of this thread, the server is not finished yet (although it's quite far along in development), this means some things are not as good as they need to be in order to allow playing a full, enjoyable match.All champions up through Trundle, 65 in total!.Some features of the aforementioned game client along with the server include: This enables players to experience the game as it was at the time.Ĭurrently it only works with a specific game client from 2010, but with some effort it can be modified to support other versions from around that time (2009-2011), and further efforts could push the compatibility to slightly newer versions (2014). Supported game clients can connect and talk to this server just like they did when the official servers for those versions were online. Chronoshift is work-in-progress server software for old versions of League of Legends.
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