“You have to make a choice with today’s tech. Marcus Nilsson, who produced the game, while admitting that he couldn’t match Forza’s 60fps, then said that their game would look a lot better as a result. The Lead Designer of the game, Andy Tudor, said that games like Forza 3 and GT5 were more like encyclopedias of cars, and featured hundreds of “irrelevant” cars that people would largely ignore. Taking aim at Forza Motorsport 3 and Gran Turismo 5, Patrick Soderlund, from EA, implied that in his opinion, Shift 2 would provide a more authentic driving experience than GT5 certainly. Now, as it was coming out, the development team were making all kinds of bold statements, whether to try and raise awareness via controversy, or whether it was because they genuinely believed what they were saying, I’m not sure. Now as I have written about before, I have a soft spot for Need for Speed games, and Shift 2 was no different.
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